(ELY), Paranoia, Extreme You are certain that the world is full of creatures and people who wish to see you destroyed. The more inhabited it appears to be, the more attention it will garner. It could be that you are simply lucky. You might not necessarily be that good looking, but theres something about the way you move and act that exudes sexuality. They will not offer any assistance to you, and may even alert your enemies to your presence in a city. So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away form you. Among the forms traditionally ascribed to Vampires were those of cats, crows, black dogs, wolves, toads, and bats. There isnt anything actually magickal about your gaze, but others cannot help finding it intriguing, whether you want them to or not. (ELY). Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. Folk who are not swayed by your charms often hate you for possessing them. You have seen enough to know that nothing is ever truly new: the same events and so-called passions are merely replayed again and again, with only the faces and names shifting as the many, many years go by. Merits/Flaws (oWoD) | Wod | Fandom These come courtesy Monica Speca, of the wonderful 1d4cast and the award-winning Gaming as Women. Thin-blooded | White Wolf Wiki | Fandom The only exception are the specific Mage: the Ascension merits and flaws at the bottom. (CB:G1). (CB:Tor1), Faint Reflection (LaSombra) You have a reflection if faint one. (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. Although it would not be condemned by the Kindred, you both take pains to keep the association secret. You may find yourself flirting with more than one person at the same time, a situation that could turn awkward in a heartbeat. Add two dice to all social rolls in such circumstances. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. This secretion is not sufficient to create a ghoul or sire progeny, although you may surreptitiously administer the blood oath if you kiss on the mouth or touch your lips to an open cut. That said, "thin-blooded" is a term that . (DSBH), Airport The character controls a major airport, and all Kindred who would use it must answer to him, for it is his domain. (CB:AS1), Vulgar You will never fit into High Society. Older Wraith books provide systems for the other merits and flaws which mostly translate seamlessly to W20, so you could use those, with languages as an added 1 point-merit (2 points to be fluent, and 3 to be fluent to the point where you can pass for a native speaker, including mastering dialects and local slang). The trustees and important officials serve his interests. (CB:Tor1), Mystic Ability For some reason, you have visions. You must score one extra success to do damage with a bite, and once you have locked your teeth into your prey, you automatically cause the victim one additional Health level of damage for every two Blood Points taken (you have to chew and chew and chew). Each success on this roll subtracts one from the opponents Dice Pool for any action taken next turn (the opponent is so repulsed and horrified by your antics that concentration is broken). You have a good relationship with the family member and he will come to your aid if you call. (CB: NOS1), Pale Aura (Ghoul) Due to some quirk of fate or your reaction to the Blood, your aura is naturally pale. You cannot request or induce a prophetic vision; they come on their own. 1-pt is something simple and unobtrusive, like eyes too close together or an under-bite. This not a facility for blessing or cursing, or an ability that can be ruled by any conscious control. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman olfactory acuity. Crack DriverYou have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. (PGS), Pain Tolerance Prerequisite: Callous and a Morale Rating of 3 or higher is needed to take this Merit. Symbol IndependenceThe use of True Faith against a supernatural creature typically requires use of a holy symbol. This power is generally automatic, and its subject to the Storytellers approval. (CB:Tor1), Clear SightedYou can see through all levels of Kindred Obfuscate, Chimerstry, and other related Disciplines or Gifts with a Perception + Alerness roll (difficulty of the opposing power's level + 3). This could be anything from having murdered an elder to being a member of the Sabbat. If the Storyteller imposes penalties on other mortals for sleep deprivation (1 or 2 die penalties are suggested), then you are exempt. In addition to the potential for inhuman power, your character has some miraculous capability tied to that Attribute. InnocentYou convey an aura of childlike innocence. Whenever you are in any social encounters, you have a 1-die penalty. (DSBH). (CB:Tz1), Holy AuraYour aura, no matter what color it takes, is unusually brilliant to those who can see it; you are practically a beacon among other mortals, burning with a religious devotion. Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . Baroness Nerak. The exact nature of this Flaw should be worked into the elder character's memoirs.(ELY). The bugs may travel up to 20 feet from you to sting and distract your foes. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. True Gypsy (Ghoul) The blood of the Rom runs true in your veins. "14th Generation," "15th Generation," and "Thin Blooded" can be found in the V20 core book. The exact nature of this Merit should be worked into the elder character's journal or memoirs. (INQ), Lazy You are simply lazy. Originally posted by Eddy on the V20 Blog. (PGS). It is highly improbable that your allegiance is looked on favorably by her kind, and any Kindred who discovered your relationship would almost certainly disapprove. (CB:Tor1), Blood Flaw Immunity (Ghoul) For some reason, you are resistant to the bloodline flaws of any vampire form whom you drink. There may come a time when a saintly face is not enough to save you. Beholden (1 - 3 Flaw) You owe somebody something, and some day theyll call the marker in. The Storyteller decides the exact value of whatever geas you choose. If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever. Whatever the case may be, the Inquisition believes that your bloodline is tainted, and you may one day pose a danger as well ("the sins of the father," after all). Merits and Flaws - WoD Gotham (INQ), Silsila Enemy (Banu Haqim) A Member of the Silsila has taken against you for some reason - faction enmity, for example - and will exert influence to thwart your chances of promotion, make sure you get difficult or inglorious jobs, and generally make your existence uncomfortable. Several species of hemovores - ticks, lice, mosquitoes, gnats, chiggers, leeches and the like - find your blood particularly tasty. When you do fail, you quickly find someone or something else to blame. Merits and Flaws - VTM Wiki Merits and Flaws For other Advantages see Loresheets or Coterie Backgrounds and Merits . However, this will aggravate others of your gender. (CB:Tor1). At any time during a story, the Storyteller may ask you to reroll a successful skill check. Knowledge of this would not only destroy your reputation among hunters - it would place you on their hit list. You must have an Appearance rating of 4 or higher to take this Merit. (CB: NOS1), Gifted The difficulties of all Craft and Expression rolls are reduced by three. Kinfolk (Ghouls) Whether you know it or not, you are kin to a werewolf tribe. You may ask for her help in times of need, but she may not always be able to help. Some supernaturals will find this a positive aspect; others, particularly vampires, may likely be hostile to you. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. PDF Death Quaker's Big List of Merits and Flaws - DonDon Contact with cold iron causes you pain and discomfort, resulting in a +1 to all of your difficulties while you are touching it. You are still Incapacitated normally. The player is trusted, even if they are not trustworthy. Your relationship is one of relative equality, with neither of you able to dominate the other, and you find this most refreshing. This ability can greatly impact the story, and the exact nature of the effects is left up to the Storyteller. Once the sign has been seen, it must be interpreted. (CB:L1), Supernatural Companion (Ghoul) You are allied with a supernatural being, but not a vampire. (NOS), Club Foot One of your feet is gnarled and deformed. A 5 point Merit means that you often sense your others emotions, even at a distance, and can feel the others physical pain or peril. The poison is virulent, although Kindred and other supernatural creatures are unaffected by it. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. Ventrue-Specific Merits and Flaws | New Eden | Obsidian Portal You may purchase as many modifications as you can afford, but your social abilities are probably doomed. The cost of this Flaw depends on the relative power and position of your ex-paramour in Kindred society (1 for an ancilla, 2 for another elder, 3 for a more powerful elder). (CB:Gio1), Irretractable Fangs The character is unable to retract his fangs. The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two. No Merits and Flaws for Wraiths? - Onyx Path Forums (PGS), Stench Few Nosferatu smell good, but you reach a new nadir of odiferousness. Example: the character may achieve a minor variation on a form. (DSBH). This rival takes advantage of every opportunity to slander you and advance himself at your expense. Your enemy has been blackening your name, and as a result you find that all dealings with the Unconquered are at +1 difficulty. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. Many will believe you to possess great power (regardless of the truth), and will be appropriately respectful of you. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. You are already capable of controlling yourself far better than most Kindred and have a number of dice equal to your rating in this Merit that you may add to your rolls to resist Frenzy. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. She would do almost anything to aid you, and you trust her as you do no other among the Kindred. Of course, he still expects you to give your life for his if need be, but until that night, the two of you are something akin to friends. When and how this penalty applies is left to the Storyteller. Other powerful elders might wish to take advantage of your companion and the benefits he occasionally provides you. Baby FaceYou look more human than other vampires, enabling you to fit in the human world much more easily. Independents may not take this Flaw unless the Storyteller approves a common sort of vampire whom the ghoul idolizes, and with whom the ghoul puts herself at a disadvantage in dealings, due to her romanticized ideas. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modifications are not in and of themselves hideous. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). Contents 1 Merits 1.1 One 1.2 Two 1.3 Three 1.4 Four 1.5 Five 1.6 Six 1.7 Seven 2 Flaws (3 pts.) Many will question your Sire and possibly ridicule him for choosing you. This forces you to hunt more often. For ghouls, being Kinfolk can be an advantage or a hindrance. (CB:S), Slow Healing You are slow to heal all wounds. The pain of seeing so many die while you continued to exist was horrible to bear, so horrible that you have now isolated yourself emotionally from all others. If you for each of these products. However, he may also call upon you for aid some day. For whatever reason, your domitor is actually rather fond of you. These modifications are permanent unless shaped away by further Vicissitude. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations are not in and of themselves hideous. When disturbed in your manse by an uninvited guest, you must make a Self-Control or Instincts roll (difficulty 7) to avoid a frenzy. Sanguine Incongruity Giovanni manifesting this peculiar trait are quite rare - there are fewer than a dozen reported instances. Wings of this size can fold back like an elaborate cape, but they cannot be concealed without supernatural methods. (DSBH). You also receive a +1 to the difficulty level of any checks made when attempting to influence such Kindred. And I probably wouldn't make a Tremere without Eidetic Memory. (INQ). In any roll based on Seduction or Subterfuge, subtract two from the difficulty and get ready to suffer the displeasure of your rivals! You may drink an additional two Blood Points from your victim each turn. (CB:S). (ELY), Disgraced (Banu Haqim) You broke the laws of the Khabar at some point during your training, and though you have since prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq, your name still bears the stain of your misdeed. What could possibly go wrong?, Dark HeritageYour bloodline has been tainted in the eyes of the Inquisition. The Valuable Secret should be created and given by the Storyteller. (CB:R1). (Players Guide to High Clans Pg204]), Accepted Ally You have a useful connection in the mortal world, a connection of value even to Sabbat leaders. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. (DSBH), Diabolist, Secret You have committed diablerie at least once to achieve your current position of power, but no one yet knows your secret. You are at home in high society and you never feel out of place around the 'beautiful people'. (CB:R1), Family Member A member of your mortal family is also a vampire. If purchased as a Merit, then you are still on amicable terms with your relatives (Garou and Kinfolk alike). All costs to learn that Discipline are paid out as if it were native to your clan. Multi-Venue Merits and Flaws Here is a list of acceptable Merits and Flaws that are found in the books of multiple venues. This grants you an advantage in your dealings with these Kindred (-1 to the difficulty level of any checks to influence them). This does not heal other sorts of wounds whatsoever. Characters with the seven-point version can fly at speeds of 20 miles per hour and perform aerial maneuvers with their Athletics, although they cannot carry objects heavier than half their own weight. (CB:AS1), Disreputable CenacleYour cenacle has been shamed by an event in the past. Enchanting GazeYouve got the most fascinating eyes. The physical category describes Merits or Flaws that deal with a character's physical makeup or abilities, while the mental category addresses intellectual abilities or patterns of behavior. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. (CB:L1), Family Member A member of your mortal family is also a vampire. You are not allowed to drink directly from cessels because you will contaminate them, so you have to remove the blood and pour it into a cup first. Your skin is pink, you never really stopped breathing (even though you dont need to), and even sneezing comes naturally. Charmed ExistenceYour unlife is somehow protected, and you do not face the perils that others must. Ecclesial Rank (1 - 3 Merit)In addition to being a member of the Society of Leopold, you are also a member of the Roman Catholic hierarchy. You might have had a distant ancestor who was burned at the stake for practicing witchcraft, or another relative is believed to have become one of the children of Caine, or lycanthropy is said to run in your blood. Remember: Merits cost Freebie points and offer great advantages to those who take them, while on the flip side taking flaws often leaves your character worse off, but every point taken translates to a freebie point used to customize them further in areas they may lack. The value of the Flaw determines how powerful these enemies are. However, he may also call upon you for aid some day. This volume contains 100+ Merits and Flaws, including those described in V20 - Classical Age Corebook, V20 Classical Age - Fall of Carthage, and V20 Classical Age - Kindred Mythology; A complete review of every Merit and Flaw such as Physical, Mental, Social and Supernatural; All effects have been revised to work on any V20 system, although some rules will have to be found in V20 - Classic Era, Corebook; This book adds over +50 new unique Merits and Flaws to the Kindred and other creatures, not available in other Classical Age books. In the case of any discrepancies, your character will use the version that is specific to his venue. ), Soothing VoiceYour voice is calm and soothing, almost entrancing. The more often he use your ties, the weaker they grow. Red Eyes might glow an eerie green instead of red. (INQ), Extremist Group The character has both Influence over and Contacts within an extremist group of some sort. This prestige could greatly aid you when dealing with elders acquainted with your Mentor. Merit) . (2 pts.) There is something about your voice that others cannot ignore. During the waxing moon you are pleasant and more focused on your tasks. You are treated as having one less level of Status when invitations to Toreador socials are prepared. You receive two extra dice on Rotschreck rolls. (INQ), Virulent Strike (Ghoul) Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. The double may move about freely during the day, aiding you in hiding your vampiric nature. Magic Sensitivity You have a supernatural gift that allows you to know if any magic is in use or has been used recently within a 10-footradius of yourself. This Flaw is cumulative and must be taken once per bastard sired. However, even though others will not drink your blood, you still have to drink theirs. Unfortunately, both of your kind would consider you threats if they knew of your relationship. Power levels of samadji vary greatly; a one to two merit samadji might reduce target numbers on certain actions. (Cb:L1), Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. Though he does not confront you directly, he works to thwart your plans whenever possible - destroying family ties or angering other mulo against you - waiting for the night when you are no longer able to defend yourself against him. Not all Caitiff sired by Nosferatu have this flaw; nobody knows why some do and some don't. Even Lupines have trouble following you. This document is pretty straight-forward. Even if your heritage has no other effect on you (in terms of Merits and Flaws, Attributes, or otherwise), you have what you and others believe to be a blotch on your soul. This link allows you to always know when she is in trouble, when she is in pain, when she is lying, and when she needs you. To notice someone without a reflection in appropriate locations that might reveal a reflection, the Player will need to roll Perception . (PGS). Although the relationship proved useful and pleasant white it lasted, you grew weary of your former paramour and ended the long-term tryst. (GFA), Eerie Presence Other people get a strange feeling when they are around you. In the case of sidhe kinain, this Flaw is the same as the Sidhe's Curse from the Player's Guide. When you flirt, you find many willing minions. All soak rolls are made at -1 diff. Those who wait and watch are in a positoin to take full advantage of the vagaries of time. (PGS). Healing Touch (Caress) Normally vampires can only seal the wounds they inflict by licking them. This vampire is loyal, capable, and powerful enough to stand against anyone in her way. (INQ), Recently Arisen You have been lying in a state of torpor until very recently. (PGS), Paramour, Jilted ( 1 - 3 Flaw) You had a long-term relationship (minimum 50 years) with a fellow Kindred. There may be ways to cool or end this quarrel, but doing so will take a long time. You are most certainly an easy target for blackmail, and you must always be alert to the signs of other Kindred searching for information about your sire and his untimely demise (or "disappearance"). (PGS), Patience You have learned the wisdom of patience in all things. Your difficulty to resist frenzy is only one less than that of a vampire (or one more than normal, in the vase of Bratovitches); tantrums come easily to you. Inquisitors with this Flaw cannot use Theurgy (or Thaumaturgy), since their will is too weak for it. The particulars of how and when this Merit works are left to the Storyteller. This will regrow when the aggravated wound is healed. Unblooded You never received any ritual of blooding from your sire or other warriors, and so your training is at a standstill. You can drink from winos with impunity, or pretend to be far drunker than you are in order to take advantage of an opponent. It is the ones you let get near you, the ones who profess some caring towards you, who are the real danger. Superstitious The character has misconceptions about what he is. You have a good relationship with the family member and he will come to your aid if you call.
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