Make sure I have about 1/4 of the infantry deployed behind the lines so they can move to reinforce the provinces the germans attack. "On the battle-fields of Verdun corpses grow as legacy. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. I would really appriciate some advice ! in my experience encircle, destroy pocket, repeat and repeat. Thank you for reading this and helping out!! Privacy Policy. I have a lot of experience in the game however I just can't seem to find the hole in my strategy when it comes to defending. Would like to see some numbers if possible. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. You just need to build what you think is way too many divisions, then build more than that, then double that. What is the makeup of your army? All trademarks are property of their respective owners in the US and other countries. Just make you sure you have a decent air force to ensure air superiority. Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy. Is this worth it? I had almost all my national focuses completed. If you try and follow a reletivly normal timeline Russia can have 1000 divisions. Thanks! I knew how to play the game fairly well. Always remember that unlike equipment they can replace manpower almost indefinately. I wonder if its more rational to use Stalin Line. and our Hi, thanks for the comment. Make sure to build enough fighters to defend your air zones. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. There is not as much river coverage if you do that, and you give up more IC. It will stress your tungsten though. 1941 may be too late because the purge modifier may already have worn off. Having doomstacks of CAS can't hurt as long as you have enough fighters. Russia has infinite manpower, but only limited factories. Log In Sign Up. Average HOI4 player . Please don't reply to a post that's dead for months. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. But, not the picture of course. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. Contents 1 Geography 2 Events 1941 is the turning point when they finish fielding and . And btw, dont be afraid of the snow, mud is way worse. HOI4 atm is a really game because of so many reasons the main one being AI is no challenge. Close. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Yet got invaded. I will not list every single one, but the ones I feel you should go for first. User account menu. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. New comments cannot be posted and votes cannot be cast. I prefer 1939.)? . 2019-09-04, 6:22 pm. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. This is so youre not totally unprepared when the Axis invaded you in 1941. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. To be a genuine PAIN for the Germans, your 'Old Guard' Field Marshals DO have a use; defending Hero Cities {Minsk, Odessa, Sevastepol, Kiev, et al} , match them up with 2 * 40 width mountain divisions and see how long they last !! As Germany I beat them in a year. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). In my Soviet gameplay, i used the second option. Even had France, UK and the allies on my side with non aggression pacts. Can anyone be please more specific how many factories they are building? Declare war on Lithuania and go around their army. Make sure you have air support working. Perhaps give a go on a playthrough and see how it goes. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Defense in depth. Especially when they are on the retreat with quick tank manuevers to punch through gaps in the defensive line and stall movement, entire huge stacks of men will die to attrition in winter cut off from supplies, then keep chewing them like that piece by piece taking the territory once they vacate it. Espaol - Latinoamrica (Spanish - Latin America). "A quote is easy to forge" - Julius Caesar. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Therefore, lets proceed into the guide. Specify when and how many. They will destroy their own equipment faster than your combined army ever could. #4 arctichound85 Jun 15, 2016 @ 6:26am The best way that I've found to defeat the Soviets is to prepare for a slog. Help would be appreciated. 500 is safe. Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Archived post. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. 3) the Union is probably the most fun country to play, sure. Russia also is developing brand new "novel". If you like to take your time you can also wait for late 1941 and research 41' medium tanks + mechanized infantry and make divisions of that only. Behind that was whatever mobile armor/motorized I could muster.generally worked towards a 5/5 armor/motor division. Support engineer, signal, maintenance, recon. This was not my first time playing. 20's and 40's do better at ABSORBING casualties in relation to fighting power : your 10 width takes, say, 10 men lost out of 100 (10%); those same 10 men lost in a 20 width of 200 = 5%; and a 40 width and 400 men = 2.5% loss . With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Germany will most probably have better tech than you so they may pull off good barbarossa. Defend, push, defend, push and ups, here is Moscow Forgot to add. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Don't make the mistake of placing too many units in an area or they WILL be worn down the same way as the AI. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Cookie Notice So, what are you waiting for? Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. Additionally, you should never build level ten land forts, as the AI will not attack them. #2. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. It's a gruelling slog but eventually the giant will fall. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? 85% of the Soviet armoured vehicle park on 1.1.1936 is missing from HoI4. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Hey thanks , mostly approximately 140 160 divisions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. With this, you may be wondering what the guide is actually about? Economy and production: Check it out here. For a better experience, please enable JavaScript in your browser before proceeding. Remember to have your infantry follow in behind the panzers to protect your new lines. Conquering CZ, Poland, France etc. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. At that point your fresh troops can keep many times their number under control. Hi, sorry for the late reply. Your email address will not be published. Contributor at KeenGamer, often writing guides and news. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Search within r/hoi4. I will look to add this information on the guide as soon as possible. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer Valve Corporation. (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. The best option for until divisions you as russia should get a strong backbone of 24-30width all infantry divisions (you have the manpower) they suck yes, but they are a great fallback or even front line. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). Make Sure you take out Western Europe before Declaring On USSR. Ungodly necro! So, what are you waiting for? JavaScript is disabled. was a piece of cake. USSR meanwhile gets only 300 factories by 1941 and USA 400 factories by 1941. Lost horrifically, Moscow and Stalingrad falls within a year. It may not display this or other websites correctly. I dont remember how many divisions i had, must have been around 80. In fact at the moment I don't like playing USSR because its just too easy to repel Barbarossa and push the Germans all the way back to Berlin. You win by encircling and destroying divisions. Archived post. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. I have put a decent amount of hours into hearts of iron IV. Prepare for a lot of micro creating breakthroughs and destroying pockets. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Think of it like defeating the ottomans in EU4, the objective is to dance around them and worm them into the most vunerable position rather than a head on confrontation which THEY want. Gun most important upgrade on tanks, then reliability. Hi, thank you for the comment. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. As others have stated the key is encirclement. I just rolled over Germany by 1943 last night. This thread is archived. Cookie Notice Should you wish to do so you are directed to contact the Paradox staff via PM". Reddit and its partners use cookies and similar technologies to provide you with a better experience. New comments cannot be posted and votes cannot be cast. Its real easy to stop them at the border. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. I think I am behind on dividion production based on not really knowing what I was doing and only producing a handful of infantry divisions in 36/37. Wakey Jun 9, 2016 @ 4:17am. And secondly, what division templates are you using? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Playing my first HoI IV game (as Russia). Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Even though it worked in long term, i feel like i kinda crapped myself because taking back those forts were hard. The best way that I've found to defeat the Soviets is to prepare for a slog. All trademarks are property of their respective owners in the US and other countries. For more information, please see our Also befriend turkey and northern countries. Discussion. The weakest path is communist one . At that point your fresh troops can keep many times their number under control. Archived post. For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. So, here is a list of priorities for your research: This is where my military tactics come in. Please note, Ill be updating this onto current and new guides as well. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). They don't need to actually fall back. If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: . Additionally, I have decided to go down the NKVD root, instead of the Rehabilitated Military, as the NKVD root gives divisions greater organisation, which is important for the military tactic I will explain later. What I'm saying is that your production MUST outrun your manpower needs; you want a new type of something?, build to that need, stockpile a BUNCH of it, and THEN you can gently field the new type . Reddit and its partners use cookies and similar technologies to provide you with a better experience. Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. Oh yes, how could I forget? Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription.
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