how to fire missiles in war thunder ps4

I don't play SB. But, Gaijin's old MO used to be to allow the players that earned said vehicles around a month before they would implement nerfs so they could at least enjoy their hard earned vehicles for that period. I forward to remove camera from dumb-fire rockets and bombs aswell. Don't worry though; I've already done the math for you. (Time stamp was around 7:07, but apparently it doesn't show in the link I copied for some reason). The idea is to. The centreline 500 lb bomb is selected. When launched from an aircraft, the SACLOS guided missile will fly towards the direction in which the aircraft's nose is pointing. I found a workaround anyway, I lock on in gunner's view and fire in normal view.. Instead the bombs must be selected by pressing the "Switch secondary weapons" key until the ">" symbol moves to the bombs (pressing the key will cycle between each available secondary weapon; in this case AIM-9Gs, Skyflashes, 540 lb and 1,000 lb bombs, and SNEB rockets). The "Switch secondary weapons" key can be pressed to activate the weapons selector and switch between launching the different suspended armaments. For more information, please see our When an air-to-air missile is selected, pressing the "Fire secondary weapon" key once will activate the seeker, and a second time will fire the missile. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So as you see, up to distances of about 1.5 km, you don't really have to lead the target that much. 20112023 Gaijin Games Kft. The aircraft points a target-illuminating laser onto the desired target and when the missiles is fired it will fly automatically towards the laser point on the target. Remember, you're aircraft will be mostly traveling in a straight line while you're guiding the missile, making you easy food. If we want to find when to launch the missile, we'll have to work backwards a little bit. You must first get a radar lock to fire SARH missiles, and you need to maintain that radar lock for the entire duration of the missile's flight, or else it will lose track and be wasted. Save my name, email, and website in this browser for the next time I comment. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. Guiding the missile from a distance is almost impossible. It moves clockwise around the circle, and it shows the strength of the radar waves reflecting off the target - the more complete the circle, the stronger the signal. Don't worry about your aircraft; once you're holding "U," the aircraft will automatically level itself out and fly in a straight line until the missile impacts or you stop holding "U." Throttle Axis: Left Stick: Up-Down Hold Throttle for WEP: Yes Roll Axis: Right Stick: Left-Right Pitch Axis: Right Stick: Up-Down Yaw Axis: Left Stick: Left-Right Roll, pitch, and yaw sensitivity ALL need to be at 0%. They'll give you a general idea and grasp behind each of the methods I'm going to talk about: This method of use will most likely be the standard method to use the missile once the method 2 is disabled (which will happenmark my words). So, if you're team needs a fast CAS strike on an enemy tank, and you're not in danger of being shot down, use the missile like a conventional rocket! New comments cannot be posted and votes cannot be cast. You're wasting your time otherwise. Infrared homing missiles are similar in use to TV guided missiles, but feature an infrared imaging system instead of the optical camera, allowing heat sources (such as tanks) to be more easily differentiated and locked onto in cluttered environments and under low optical visibility conditions such as night-time. What do I need to do? I do plan to do this; unfortunately, atm, my recording software is broken. As there are multiple types of air-to-air missile available (AIM-9G Sidewinders and Skyflashes), the name of the selected weapon has been displayed. Some more advanced helicopters have the additional option of locking the stabilized sight to a moving target, thus allowing semi-autonomous guidance of the missile. Unlike later missiles, they can't home in on something like the heat of the friction on the front of an aircraft. The first of this type of weapon were used in the Vietnam War. Combining everything into one equation, we have: TL= (8250-((Va)((4000/(479-Va)))+4000)/(Va). Press the "weapon lock" button. I'm not going to bother explaining this method much, because it's so easy and IMO overpowered that anyone can master it extremely quickly. One final tip: Don't engage ground targets unless there are no enemy planes up or you have fighter support. You are now the proud owner of what I consider (debatable) the most lethal CAS system in the game as of the writing of this post. albeit IS-7 could do 8.3. i play against them in 7.7 with my leo 1 and dude 8 - 10 match we lose against is 7, These vehicles describe the jumbo syndrome better than the jumbo itself. The Skyflashes can be used without firing the Sidewinders first. I don't know. 1. The rest of the time, it says "load factor too high" and doesn't fire!! The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. You're going to be looking for the black silhouette of an enemy tank to appear. Espaol - Latinoamrica (Spanish - Latin America). Afaik RB and SB share the same missile physics and mechanics. 3.) Press lock-on button and 2 circles appear, I try to keep the target in the inner smaller circle and the beep beep beep converts into a long steady sound beeeeeeeeep (is that the lock-on confirmation?). If you have the jet, then chances are, you've probably already tried the system out yourself if you've unlocked it, and have either done moderately well with it, or you've been disappointed, depending on how you've played the missile so far. 2. RogueStarflyer, September 3, 2018 in Air Force Academy. Or also maybe redo the cockpit as only 1 craft can pack them to have a small TV screen in the cockpit so it works then cut the range and make it so the screen doesnt tell you friend from foe players will then be able to guide it to targets but its a 50-50 on if its the enemy or friendly would be a good compromise players would learn from a cheap image and make accurate decisions like in a REAL WORLD CONFLICT. Is there a step by stepmanual how to exactly lock on and fire? Do you happen to still have the file? I guess this represents seeker cooling time, but don't quote me on that. I don't see anything like that in gunner view. You'll need to assign key bindings for both. BUT. albeit IS-7 could do 8.3.. This can allow for much easier and more accurate targeting than MCLOS missiles with fine adjustments using the mouse, but means that ample time should be given to allow the aircraft to pull up after the missile has struck. Thanks for the info. This method is for the more aggressive among you guys that are used to the traditional unguidedrocket strikes. First-generation jets such as the F-86 Sabre and MiG-17 were soon equipped with very primitive missiles, though development quickly advanced into this new niche of air combat and missiles diversified into many distinct types during the Cold War as the aircraft alongside them advanced, such as the F-4 Phantom II or MiG-23. It consists of guiding the missile via the assigned keys from the pilot's line of sight at a maximum range in order to hit the target. AB is a big mess: small maps with jets put into one place and "amazing" physics. I've re-assigned by "fire air-to-air missile" key and it still doesn't fire. 1) The "locking" indicator doesn't stay on..I have to almost constantly repress the key to bring up the circles, 2) Even with #1, it will often just not lock on (even when I looking right at the tail pipe of a mig17, it didn't lock at close to moderate range). Avg. The weapons selector can also be used to switch between different guns on an aircraft. The Skyflashes can be fired by pressing the "Fire secondary weapon" key. IR missiles only have 1 circle if they have a caged seeker, and 2 if they do not. To begin with, familiarise yourself with the following controls: To set up the weapons selector, you should first bind the "Fire primary weapon" control. Thus, the equation for horizontal distance until the rocket motor burns out is as follows: Where DHis the horizontal distance that the missile travels over the time period and AAvgis the average acceleration of the rocket over that time period. The weapons selector, introduced in Update "Raining Fire", allows the player to select which of an aircraft's primary and secondary weapons should be used. In this guide, you'll find everything you need to know about air-to-air missiles in War Thunder. These are the keys you will use to cycle through your primary and secondary weapons, so bind them to something which will be accessible during flight. SARH missiles are great for long-distance engagements of an enemy well out of the range of their more agile dogfight missiles, where depending on your piloting skill and aircraft performance, maybe an area you want to avoid. ok but this must be a bug so when I first set it up, I could use the 'switch secondary weapon' key to change from Aim9 to Aim7. Press it only once or else you'll turn the thing off with the second press. They tell you the following: Guidance: How the missile tracks its target, Aspect: What direction it can track a target from. We've learnt about the 4 different types - how they work, how to fire them, and how to best use each of them. To obtain the best results using this method, climb to an altitude of at least 3 km (1.86 mi), out of SPAAG range, and a higher altitude then most aircraft spawn in. I still have buttons set for MGs and cannons, since I find that useful for mixed armament aircraft. Default activation of the weapons selector mode at the start of a mission can be enabled in the options menu. Since the missile reaches it's top speed of 600 m/s after engine burnout, we can calculate the distance at which the missile flies relatively straight with little drop. I also get the fairness bit for those who don't have said vehicles hence immediate nerfs. The 20 mm cannon pod is the Phantom FGR.2's only primary weapon, so it is selected and marked with an ">", it can be fired by pressing the "Fire primary weapon" key. Do keep in mind that you have to get pretty close to get a proper lock. Scan this QR code to download the app now. Weapons selector mode is enabled, only the machine guns are being fired by the "Fire primary weapon" key. There is no tracking camera or "TV-view" for the tracking of the rocket. I have x data to prove this! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Top tier air combat can be daunting and sometimes cruel, but it can also be really fun, using your superior knowledge of the battlefield and usage of your avionics and missiles to defeat opponents. The final step is to determine how long it takes from the moment the aircraft enters the missile launch zone to the launch point, a simple calculation: Where TL= the elapsed time in seconds from the moment that the aircraft enters the missile launch zone to the moment the missile should ideally be launched. Operation Lightfoot (Second Battle of El Alamein), Operation Sandstorm & Operation Dust Clouds, MCLOS - Manual Command to Line-of-Sight Missiles, SACLOS - Semi-Automatic Command to Line-of-Sight Missiles. The new system is really janky but it seems this system is making it so you can switch not only between missiles but also types of guns, rockets and bombs which is why its not just 1 button keybind. What has changed? These are the key binds you are used to using for your various primary and secondary weapons. On ps4 it's a combo (l2 & r1, I think), si may be it's a combo on xbox? Unfortunately, this is only true to an extent: ARH mode is only available when the missile is coming close to the target, as the range of the built-in radar is limited by its size, which needs to fit inside the compact missile. I don't think the missiles are working realistically. All trademarks, logos and brand names are the property of their respective owners. Step 1: Find a target. In the example below, the Spitfire Mk IIb has both 7.7 mm machine guns and 20 mm cannons. Maximum speed: Top speed of the missile during flight. Pubis (Banned) Mar 12, 2019 @ 3:02pm. I believe that this user mission is still available; in order to download it, follow the steps in the spoilerbelow: Step 2: Download the AGM vs Tu-4 user mission. Post it in the comments below, and I'll overview and and possibly add it to the OP. Read this section carefully, improperly setting up the weapons selector can lead to the inability to use any weapons. Archived post. Weapons selector mode is enabled, all guns are being fired by the "Fire primary weapon" key. But this works quite well, but dear god the system is so clunky. This new system really doesn't adhere to the KISS principle. How much time is that? Try this. Just look at my bug report (documented bug reports), there is a video which shows exactly what I am doing. 3. Anything more and the controls are too twitchy. Since you're in cockpit view you don't get to see the reticle, but it's smaller than the reflector sight/HUD on the cockpit. 1. chillobreeki 2 yr. ago. With theupcoming intro of Several new war time franchises competition for player base will get intense for the foreseeable future. Cycles through your primary weapons (and enables weapons selector mode). https://warthunder.com/en/tournament/replay/366038188371661779. A "Weapon selection on" message will appear at the bottom of the screen, A ">" symbol will appear next to the selected primary and secondary weapon. Why would you get a lock in one view and fire in a different view??? The user interface with the weapons selector enabled can be seen to the right. The wing-mounted 1,000 lb bombs are selected. Once the motor burns out,the horizontal acceleration is zero. the second part of the 2018 Operation S.U.M.M.E.R. Where T = the time until your aircraft is within radar range and X = the speed of your aircraft, in kph. While they generally have lower maximum overload than IR missiles, SARH missiles are not to be underestimated as you often don't see them coming from 10-30km+. Speed of Aircraft: Time until you're in enemy radar range: 400 kph (249 mph) 51.7sec, 500 kph (311 mph) 41.4 sec, 600 kph (373 mph) 34.5 sec, 700 kph (435 mph) 29.6 sec, 800 kph (497 mph) 25.9 sec, 900 kph (559 mph) 23.0 sec. Event FJ-4B Fury. Step 3: Download the AGM vs Tank user mission(paste in UserMissions folder). Later missiles have an "uncaged seeker" - where the IR-detecting electronics are mounted on a gimbal that can pivot and rotate, so the missile can detect and track targets that aren't necessarily directly in front of it, which helps to get an initial lock, allows your aircraft to "lead" ahead of the shot, and helps maintain a lock against a moving aircraft. By You have to keep the target on the upper part of the HUD to keep the reticle lined up, above the crosshair. Note that in-game these guidance systems might work differently than their respective real counterparts or the missiles might use a different guidance system than in reality. Add it back if they ever go more modern to the McDonnell Douglas F-4 Phantom II literally a waist of a missile or would they prefer unguided missiles in that era. 2.5 km (1.55 mi): The maximum distance that a radar SPAAG can acquire a lead indicator on an aircraft, 4 km (2.48mi): The maximum effective shooting range of an SPAAG, 7-8 km (4.35-4.97 mi): The maximum range of the Bullpup missile, 8.25 km (5.13 mi): The maximum distance that an aircraft can spot the silhouette of an enemy tank. Most of my calculations were based on conversions between scale factors, so it's possible that I might be off by a small margin. On 03/09/2020 at 13:37, Southernbear said: 20112023 Gaijin Games Kft. Operational Method 1: Standard Guidance. This page was last edited on 15 March 2023, at 18:53. I didn't realize that you couldn't use the TV cam in SB. I go over control key binds, how to use the radar, the missiles, and some tactics that can be used in games. 1. So, I just got my first top-tier which is the german Mig-21MF, and just barely got the first missiles which are the R3-S (through literal torture of a grind, as the cannon is useless on this thing). Operational Method 2: TV-Guidance (AB/RB ONLY). JFG80, December 18, 2018 in Helicopters Academy. Maximum overload during launch: Maximum Gs the aircraft can pull while the missile can still fire. So we've gone over what an air-to-air missile actually is, how they work in-game. I'll make sure to do that next time I log in. Cycles through your secondary weapons (and enables weapons selector mode). Remember, guys, this method of guidance will most likely be disabled at some point, because it's simply too overpowered. Sparrows also seem to be rather hit and miss (pardon the pun). You should leave these untouched if you have already set them up. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I have been able to hit targets in game (and in test flight) and seen it used against teammates in game as well..so it does work..but maybe not consistently. Sometimes the missile fails to track the target even when you get a lock, but I think you can't see that from cockpit view (the missile reticle wobbles every time you have a bad lock). Please be aware we do not claim to be working with Gaijin in any way, content such as guides, videos and images have been submitted by original owners/contributors and may feature gameplay from Gaijin / War Thunder. I'll give it a go tomorrow, see if it works for me. Just get a wired mouse and keyboard, it's what I use. Locking may be a bit more difficult. Because certain weapons (like ATGMs) can only be fired by one of the crew members (e.g. everythingwarthunder.com, All rights reserved. I've been practicing on bots with this setup, well almost. 1. skyrimmemer04 2 yr. ago. Often an additional targeting pod is needed for this, which will take up one pylon. Well, you can track the bull pup missile using the same keybinding. Make sure your within about 3 km otherwise it locks on but wont fire. Go to the dollar store and buy a can of computer cleaner and spray the shit out of your console. Plus, I think that it's a more rewarding to kill a tank this way from a long range than via TV-guidance. The weapon quantity is listed as "8/4": the first number indicates that there are eight air-to-air missiles currently fitted to the aircraft, of which four are Skyflashes (the other four being AIM-9Gs). Several different types of AGMs exist: Manual Command to Line of Sight (MCLOS) also known as command guided, Semi Automatic Command to Line of Sight (SACLOS), Television guided (TV), Infrared guided (IR), Laser guided, and Beam riding. Then press 'Exit Weapon Selection' and fire what ever I selected. Yes annoying but workable, e.g. Another use for the weapons selector is choosing which bombs to drop for aircraft with multiple bombs. The weapons selector is also useful in many other situations; such as for aircraft with multiple types of bombs, allowing you to chose which order to drop your bombs in, or multiple calibres of offensive armament, allowing you to conserve certain ammunition for more important engagements. All trademarks, logos and brand names are the property of their respective owners. Because your radar is pointing forwards, you essentially guide the missile by pointing your aircraft directly at the target. https://wiki.warthunder.com/index.php?title=Weapons_selector&oldid=154106. It is critical that you set up the weapons selector correctly or else you may find yourself in a situation where you are unable to use any weaponry on your aircraft. The HVAR rockets are selected and can be fired by pressing the "Fire secondary weapon" key. Landing a clean shot on a difficult target. This is particularly useful for aircraft with multiple types of air-to-air missiles, as different missiles have very different uses, and without the weapons selector you cannot chose which order to fire the missiles in. Here is what I am doing step by step: What is wrong? You're in luck; during the grinding period of the event, several community CDK data miners and mission makers managed to create a user mission with the AGM-12B Bullpup mechanics and get it working. Attack drones feature a similar view. Fires the selected primary weapon, regardless of what type it is (only works while weapons selector mode is enabled). Broadly speaking, there are two kinds of AAM: Missiles emerged shortly after WWII as the new form of air weaponry. Most aircraft able to carry SARH missiles can carry IR missiles too, so press "Switch between primary weapons" to toggle between your heatseekers and radar guides. Remember guys, I just want to reiterate that even though the TV-guidance method is now disabled as it should be, this weapon system is still extremely lethal. One more thing: I highly recommend that you guys check out these two videos below showcasing the system in the user mission. I haven't unlocked missiles myself (Still working on unlocking my Hueys' new armaments and that should take a while), but you can find some youtube videos on it. Not the max range in practice - just the full distance it can travel. When you have a lock in the "TRACK" mode, the circle/s will turn red and sound a sharper tone - you are then ready to press "Fire air-to-air missile" again and fire. This page was last edited on 7 February 2023, at 10:16. All trademarks, logos and brand names are the property of their respective owners. Launch the missile, then quickly press and hold "U." Weapons selector is not available for selecting between different armaments on naval or ground units. The missile then corrects itself to stay in the centre of the beam. They allow the ability to steer the projectile to engage even moving targets. Any Gs over this and the missile will simply not fire. It's way too overpowered and easy to use. thank you so much. speed of aircraft during attack run: After entering missile launch zone, launch missile after: 400 kph (249 mph) 27.4 sec, 500 kph (311 mph) 18.8 sec, 600 kph (373 mph) 12.6 sec, 700 kph (435 mph) 7.87sec, 800 kph (497 mph) 3.58sec, 900 kph (559 mph) 0.00 sec. Once set up, it allows the player to cycle through their primary and secondary weapons, and fire them using the same bound key. Sometimes they just don't track, even though I have a radar lock, and if the target is any distance below the horizon or you are below 1000m, forget it. You generally want to use these at long range, but some advanced SARH missiles like the Skyflash or AIM-7F are great in dogfights too! IR missiles work by a seeker's head in the missile nose detecting IR radiation emitting from an aircraft, which it then locks onto and fires. I've set mine to use the arrow keys. Even if you get close to your target, and I mean as close as a couple of hundred meters, there is significant drop of the rocket, just like the Tiny Tim, so aiming in SB is almost similar to using Tiny Tims. First, we need to know how much total time elapsed between missile launch and missile impact, so we'll set up the equation as follows: Where Va= velocity of the aircraft in m/s, T = elapsed time, and Vm= the velocity of the missile. Introduction, Pre-UseInformationand General Specs, 2. As a long time fan/player of War Thunder with quite ALOT of games played I am really saddened by Gaijin's decision making for this years OP SUMMER. In case you haven't figured it out, that's how it's supposed to work. The Sidewinder is rather poor at tracking and I don't remember having to wait 6 seconds to get a lock with either missile in DCS, but I guess that's off-topic here. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Powered by Invision Community, Aviation, Russian aircraft (MiGs) and history. #1. Writer for EverythingWarThunder and owner of the 23rd Ghost Army historical battles group. Essentially, a smart (or unskilled, depending on how you see it) pilot will simply hold "U" during the entire duration of the missile's flight, and use it to TV-guide the missile directly to the target. Advanced laser guided missiles can operate even when the laser illumination is stopped and will continue its flight path on inertial guidance. Are you sure it's a bug? I've found myself at the wrong end of a couple R-60s and they only fired when I was around 1km from them. You're using an early close-range missile. Thanks guys. Select Secondary Weapon (to get into the mode and cycle through): SHIFT + RMT, Fire Secondary Weapon: RMT (outside of mode, I have it assigned to MGs). The weapons selector can be enabled by pressing either the "Switch primary weapons" or "Switch secondary weapons" key; and can be deactivated by pressing the "Exit selected weapon mode" key. If you don't get a lock within 10 seconds (Sidewinder) or 15 seconds (R-60/R-60M) you have to start over. What the hell. You need to assign a button not only to "Select Secondary Weapon" but also "Fire Secondary Weapon" as when you're in Weapon Selection Mode, it overrides your normal fire button and looks instead for what button you assigned to "Fire Secondary Weapon". It annoys me that guns don't override weapon select, I had one situation where a Sidewinder didn't follow my target, but I couldn't use guns since I was still in weapon select and by the time I realised this and turned it off I had overshot. After pressing "Fire air-to-air missile", 1-3 circles will display on your screen. It is up to you what you bind this to, but it is probably a good idea to use the same key bind as one of your normal secondary weapons (bombs, rockets, missiles, etc.). Archived post. I'll look into my key binds but I'm pretty sure I can shoot guns even without having them selected. I think once I can be bothered, I'll just get rid of the "legacy" system and go to the weapon toggle and single button for weapon release, more realistic and fewer key binds. I made some smaller calculations to see how far the missile goes in realility above the ground:boring maths: 27 seconds flight time until self destruction, Speed during self destruction: 800kph ->795kph avg speed of the plane ->> 220m/s, 220m/s * 27s ->plane traveled 5940m rocket explodes 7000m away from plane according to data, so the rocket has a average speed of 479m/s over a distance of close to 13km. For more information, please see our Once you're at the optimal launch position, launch the missile and, before guiding it, move your aircraft either slightly above or to the side of the smoke trail so that you can actually see the missile. At least make it have a limited range so the TV guided part can be used that would work it doesnt need to circle the entire length of the world like dovabear to just then hit its target. But here's the thing, I managed to get a few kills with the missiles already, but most of the time the fukin missiles will not fire at all, I get the missile seeker circle on target, wait for it to turn red, and when it's red I like have to press 20 times the fire button to fire the missile and pray for it to fire. Now, the way you guide the missile is via flare, and that flare is really only visible at a max distance of 4km from your aircraft, and even then it's virtually just a tiny red dot. 20112023 Gaijin Games Kft. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges. no, you really don't BUUUUUUUUUT if people don't Gaijin will prolly decide its cuz they are under powered and buff the out of them. Keen historian and player. The bombs can now be dropped. Weapons selector mode is enabled, only the cannons are being fired by the "Fire primary weapon" key. Step 2: Launching the missile. Twitter : https://twitter.com/TimsVarietyFacebook : https://www.facebook.com/TimsVarietyGaming/Twitch : https://www.twitch.tv/timsvariety==============================Mig-25 line art by Kaboldy, Used under Creative CommonsUncaged IR Seeker clip by M. Begenat, Used under Creative CommonsTIMESTAMPS00:00 Intro And Keybinds01:39 Types Of Missiles03:29 Reading A Missile Stat Card05:03 Range And Energy06:57 MCLOS Manual Command Line Of Sight Missiles08:20 SACLOS Beam Riding Missiles09:47 Caged-Seeker IR Guided Missiles11:32 Uncaged-Seeker IR Guided Missiles14:06 SARH Semi Active Radar Homing Missiles17:04 ARH Active Radar Homing (Plus IOG and DL)22:18 Weapon Selection And Cycling22:56 Missing Advanced Features, Closing Minutia

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how to fire missiles in war thunder ps4

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