destiny 2 damage calculator

No quit save on freelancer mode? Your total amount of Out of Cover Damage. This sub is for discussing Bungie's Destiny 2 and its predecessor, Destiny. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). The best answers are voted up and rise to the top, Not the answer you're looking for? e.g. (download it if you want to use it). You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. Some of them are almost as important as raw damage. I played Destiny upon its initial release in 2014 and switched over from console to PC upon its release Destiny 2. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. Make sure you revisit this page at least once per season. C) "What you're shooting at", the Shot modifier. This technique is specific to usage of the bait and switch perk. Thus, a 300 Fatebringer will do 220/162 = 1.358 times as much damage as a 242 Fatebringer. It's noteworthy that the Weapon Modifier generally increases as the RoF decreases, with the exception of the jump between Auto Rifles and Pulse Rifles (makes me think ARs are underrated atm). WebProjectile speed: Projectile acceleration: Weapon has damage falloff? In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. The sheet will calculate all the damage metrics found in the sheet for the chosen combination which you can then either compare to the entire database or to other "crafted" weapons of your own. Even the official guides, like the one from Prima Guides (which appears to be the Brady guide) doesn't say exactly how all these numbers interact. Your email address will not be published. Golden Gun or Blade Barrage Marksman and Celestial Nighthawk if using golden gun for precision damage bonus or Knock em Down and Star-Eater Scales if using Blade Barrage, and any group of weapons. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. This means that a 365 Attack weapon will start doing reduced damage to enemies under Lv24, a 331 against enemies under Lv22, and a 300 against enemies under Lv20. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. Another mod to become charged with light, this time the condition is picking up an orb of power. So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. This weapon mod is a must use for any legendary weapon you are planning on using for boss damage, it gives a flat damage bonus with no drawbacks. Edit: So apparently I forgot to factor Range into the damage formula. A minor scale definition: am I missing something? MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. I also only own a single legendary and no exotic weapons. This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). That was an error on my database (it was showing the same as Total damage). Vision of Confluence), Scout Rifle 4; 27 RoF; 61 Impact - 30.5 AM (eg. Debuffs work differently than buffs and it is important to know that a target can only have one active debuff applied to them. Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. (Likewise, a 331 Attack weapon has an Attack modifier of (300 - 80) x 1.07log1.05025(331/300) = 251.88, 251.88/220 = 1.145, which is equal to two levels of attack increase; 1.07x1.07 = 1.145. If your group is using a Divinity and a Tether, the target is only receiving damage for one of those debuffs. What your teammates are using is another consideration. and our If exotic, how to get the catalyst and what it does. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. Is it safe to publish research papers in cooperation with Russian academics? For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. With the new year fast approaching and many new game releases on the horizon, its time to look ahead at some of the biggest upcoming games of 2022. Join 9,000+ Guardians in our weekly newsletter. This means if an unmodified bullet calculation does 13.4 damage and you have Aggressive Ballistics, you'll do 14.74 damage which is then rounded up to 15. This allows grenades to weaken targets for a and applies a weaker version of the debuff that divinity and mobius quiver apply to enemies at 15%. The rate of fire/impact stats of weapons can be used to compare similair weapons of the same type. I have confirmed this by using a lot of different weapons and making several characters in the past, and have collaborated with a fellow Guardian whilst doing this to ensure my conclusions were accurate. This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level. They aren't telling. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies. I went down a Rabbit hole for 2 weeks and this is what I came back with: I highly recommend using the above if you need a quick version of how Damage Resist works. Base Blade Barrage 219,000 8. This is the warlocks version of a quick damage dealing super. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. However, this decreases in effectiveness faster than other mods. For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%: (1-20%) * (1-20%) * (1-27.75%) =46.24%incoming Damage, or effectively53.76%total resistance. What "benchmarks" means in "what are benchmarks for?". On Mar 15, 2022 9:19 am, by Gamer. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. It is now corrected! Measurements for most tests were only taken from damage to the Shield portion of the Damage bar, as the Health portion is smaller and slightly more inconsistent. So, for a 300 Attack Fatebringer, the Attack modifier is: 300 - 80 = 220. This class has the most juggling and if mastered deals a lot of damage and applies a debuff for everyone. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. First started playing video games on the N64 and GameCube and I still enjoy playing those games today. It would seem that there are two curves that are combined to effect weapon damage. Neither Golden Gun super seems to have any Damage Resistance provided. Additionally, because of the weapon archetypes distinction, this means a 365 Fatebringer will deal 1.311 times as much damage as any 300 Attack Hand Cannon 2. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 25.2 AM (eg. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage. It is recommended to have 1 player in your team using this for 6 person activities and is not necessary to use during 3 person activities as the percent debuff isnt worth having one third of your damage being heavily diminished to increase the damage of the other two. Concussive Blasts, Shots (This covers a lot of Bosses, Majors, Cyclops, Knights, and other sources), Exploding Shanks, Screebs, Cursed Thralls. seems like Tarrabah is missing from the primary weapon list. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per Calculate your estimated bullet damage, burst damage and DPS. I was just going off the information in the official guide. Click here for what this would look like if written better. Destiny 2 Best in slot finder, damage calculator, recommended rolls and more Database/Toolkit Spreadsheet. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses For the new recommendations, I used several sources (listed on the sheet), including my own conclusions. What does "up to" mean in "is first up to launch"? I suppose if this post gets enough attention I'll consider doing them as well. Required fields are marked *. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. It's a complex beast that I don't know much about, but I can guarantee that everything in this post is correct if you consider it to be about 'damage before Range becomes a factor'. Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. This players role is to apply the debuff and deal damage by first shooting the first shot of their super, shooting Izanagis Burden, reload cancel Izanagis Burden with the second shot of their super, shoot Izanagis Burden, reload cancel Izanagis Burden by swapping to rocket, shoot rocket, swap to Izanagis Burden, reload cancel by throwing grenade to reapply debuff, shoot Izanagis Burden, reload cancel by swapping to rocket launcher, and finish the phase by swapping between the rocket launcher and Izanagis Burden. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? ), Note that in PvP, weapons have an attack modifier depending on the weapon archetype. Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? Your email address will not be published. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? just select the weapon type from the drop DPS is important because the faster the boss is killed, the less likely extra mechanics will be performed and fewer mistakes can be made resulting in a wipe. This is great for a warlock who is using Well of Radiance to get your teammates charged with light to utilize some of the mods below. See the spreadsheet for them, since there are so many and it would clutter this post. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. Yeah, don't worry about it. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 0.3895 WM (eg. For more details, continue reading or check out the spreadsheet, Spreadsheet with full details, charts, and breakdowns of Mods, Exotics, and Abilities. If you want to know how I calculated WMs, well You can trust that they're correct because I've experimented with the values I found and used multiple weapons for each archetype in addition to various sources. Also the "Upgrade damage" mods increase attack rather than impact. Not sure how the attack value works but I guess higher attack just means more dmg to pve enemies. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. I wanted to create a spreadsheet that combined lots of different sources from the community, with a few extra features, easily updated with future weapon additions/changes. If you wanted to compare all solar pulse rifles, or aggressive shotguns etc. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. Mobalytics is the 1st personal gaming assistant that has everything you might need to enhance your performance and overall game experience. No need to run Divinity nor Witherhoard. Edit: Added in the Special Weapon WMs. Cheers, thunderlord and heir apparent thumbnails are switched. These are a weaker version of Auto-Loading holster as they progressively load a holstered weapon over a longer period of time, but are still extremely useful for snipers, linear fusion rifles, and other weapons without auto-loading holster. Destiny 2 Power Level and Game Mechanics Guide, Destiny 2 Leveling to Power 320 and Beyond Guide, Destiny 2 Black Armory Badge and Blacksmith Title Guide, Singapore Class 2B Riding Theory Test Question Bank, Damage resistance seems to apply during and shortly after ADS. Sure, damage increasing ballistics will increase Impact and vice versa, but the amount that the Impact stat is changed by has no actual effect on the gun's damage output. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls For the sake of simplicity and inclusion lets assume your team contains 1 of each class. The higher the impact, the more damage you deal each time a bullet connects. This is best performed with a reload cancel once your clip of Divinity ammo runs out, but can be used mostly any time. Where appropriate, this was used to calculate resistances or combined resistance information. The Messenger (Adept)), Scout Rifle 1; 52 RoF; 35 Impact - 31 AM (eg. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. In season 17, combos to look out for are the new Solar subclasses with Xenophage and Cataclysmic as they are solar weapons and will pair very well with a Celestial Nighthawk Golden Gun user. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. It varies between guns even in the same. Contest mode activities such as Grand Master Nightfalls, are not affected by this. Damage Chart Madness - SkyWarrior. Either option of Nova Bomb works as they deal roughly the same damage depending on the boss movements and surrounding enemies. But the second is often not considered. No other rounding of numbers is done in the calculation, ever. Please refresh the page Destiny 2 Power Calculator. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. These are important things to understand when reading these tables: Just as the Destiny 2 Meta and TTK values, DPS values can dramatically change from season to season. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. How do the damage mission modifiers work? A pulse grande can be worked into the combo to reload cancel the Linear Fusion Rifle. Increases Sword stats to max, resistance is still dependent on the sword frame. Burning down a champion quickly, or for bosses with multiple damage phases, clearing a phase quickly. How to combine several legends in one frame. Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen.

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